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Legend of grimrock 2 alchemy
Legend of grimrock 2 alchemy






legend of grimrock 2 alchemy legend of grimrock 2 alchemy

However, Blooddrop Cap spawns at 850 and every multiple of 850 1700-850=850Įtherweed spawns at 930 and every multiple of 930. Each herb appears to have its own spawning rate that makes it all appear random. Throw all your herbs on the alchemist, they will grow more at a specific step count. I didn't feel like mindlessly walking for another 30 min to test the next 2 spawns because the duplicity of the steps taken makes the information fairly clear. (restarted to test the randomness of the herb spawn) I used the "steps taken" counter for this. I had blooddrop cap and etherweed to test this with. Ok, so I got curious and did some testing, I feel like this is pretty definative and enough information to make efficient decisions on alchemy. Have the whole inventory of the alchemist one counter (like every 1000 steps any herb get a +1)Īny ideas, testing made or even know someone that exactly? Have every herb art his own counter in the backround (like every 1000 steps a herb get +1)Ĥ. Is this a constant value (like every 1000 steps +1)ģ.

legend of grimrock 2 alchemy

Is there a chance to happen (like every 10 steps 10% chance)Ģ. Every herb has his own counter (tested but not quite sure)ġ. The duplication rate doesn't improve if you split the stacks of one art. The duplication happens if you made x steps.Ĥ. There have to be a free space in your inventory.ģ. At least they have to be in the inventory of the alchemist.Ģ. They could be in a bag and the bag is in the Inventory of the alchemist. Herbs don't have to be directly in the inventory. I really like to know how the duplication from the alchemist exactly works.








Legend of grimrock 2 alchemy